"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        if (typeof b !== "function" && b !== null)
            throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (g && (g = 0, op[0] && (_ = 0)), _) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ModelsLoad = void 0;
/*
 * @Author: hongbin
 * @Date: 2022-12-10 11:15:38
 * @LastEditors: hongbin
 * @LastEditTime: 2023-03-07 09:27:55
 * @Description:加载模型
 */
var THREE = require("three");
var GLTFLoader_1 = require("three/examples/jsm/loaders/GLTFLoader");
var DRACOLoader_1 = require("three/examples/jsm/loaders/DRACOLoader");
var KeyBoardListener_1 = require("./KeyBoardListener");
var ModelsLoad = /** @class */ (function (_super) {
    __extends(ModelsLoad, _super);
    function ModelsLoad() {
        var _this = _super.call(this) || this;
        _this.manager = new THREE.LoadingManager();
        _this.textureLoader = new THREE.TextureLoader();
        _this._onLoad = function () {
            console.log("加载完成");
        };
        _this._modelProgress = function (p, url) {
            console.log("加载进度:" + p, url);
        };
        _this.setManager();
        var dracoLoader = new DRACOLoader_1.DRACOLoader(_this.manager);
        dracoLoader.setDecoderConfig({ type: "js" });
        //next中直接引用public下的目录
        //TODO webpack打包需要另处理
        dracoLoader.setDecoderPath("/draco/");
        // dracoLoader.setDecoderPath("./draco/");
        // dracoLoader.setDecoderPath("https://api.hongbin.xyz:3002/kmyc/");
        _this.gltfLoader = new GLTFLoader_1.GLTFLoader(_this.manager);
        _this.gltfLoader.setDRACOLoader(dracoLoader);
        return _this;
        // this.gltfLoader.setPath("model/");
        // console.log(path.resolve(__dirname, "../../public/model", "camera.glb"));
        // this.loadGltf("camera.glb").then((g) => {
        // this.loadGltf(new URL(`../../public/model/camera.glb`, import.meta.url)).then((g) => {
        //     console.log(g);
        // });
    }
    /**
     * 加载glb/gltf模型
     */
    ModelsLoad.prototype.loadGltf = function (url) {
        return __awaiter(this, void 0, void 0, function () {
            var _this = this;
            return __generator(this, function (_a) {
                return [2 /*return*/, new Promise(function (res, rej) {
                        return _this.gltfLoader.load(url.toString(), function (g) {
                            res(g);
                        }, undefined, function (err) {
                            console.error("加载出错：", err);
                            rej(err);
                        });
                    })];
            });
        });
    };
    /**
     * 加载纹理
     */
    ModelsLoad.prototype.asyncLoadTexture = function (url) {
        return __awaiter(this, void 0, void 0, function () {
            var _this = this;
            return __generator(this, function (_a) {
                return [2 /*return*/, new Promise(function (res, rej) {
                        _this.textureLoader.load(url, function (texture) {
                            // texture.flipY = false;
                            // texture.encoding = THREE.sRGBEncoding;
                            return res(texture);
                        }, undefined, function (err) {
                            rej(err);
                        });
                    })];
            });
        });
    };
    /**
     * 加载纹理
     */
    ModelsLoad.prototype.loadTexture = function (url, loaded) {
        return this.textureLoader.load(url, loaded);
    };
    /**
     * 模型加载完回调
     */
    ModelsLoad.prototype.onLoaded = function (call) {
        this._onLoad = call;
    };
    /**
     * 模型加载进度回调
     */
    ModelsLoad.prototype.onModelProgress = function (call) {
        this._modelProgress = call;
    };
    ModelsLoad.prototype.setManager = function () {
        var _this = this;
        //完成加载
        this.manager.onLoad = function () {
            _this._onLoad();
        };
        //开始加载
        this.manager.onStart = function (url) {
            // console.log("start", url);
        };
        var loadedModel = {};
        //加载进度回调 开始和完成都执行
        this.manager.onProgress = function (url, itemsLoaded, itemsTotal) {
            var p = Math.floor((itemsLoaded / itemsTotal) * 100);
            // console.log(p);
            //模型加载完成的回调执行
            if (loadedModel[url])
                _this._modelProgress(p, url);
            //第一次是开始加载 不执行
            else
                loadedModel[url] = 1;
        };
    };
    return ModelsLoad;
}(KeyBoardListener_1.KeyBoardListener));
exports.ModelsLoad = ModelsLoad;
